Empire 2: Total War Even Better With Longer Campaign and Improved AI
Version 4.2 of the great modification Empire II, a fan project acting as an unofficial sequel to Empire: Total War, has been released.

Still looking forward to the sequel of Empire II. The project has just received a new version. The update is numbered 4.2 and brings many changes:
- A new alternative starting point for the campaign has been added, enabling you to start the game in 1690 (the previously valid start in 1700 is still available as an option).
- Significant improvements have been made to the campaign's artificial intelligence, making the AI not only perform better, but also be much less predictable than in previous versions of the mod.
- The economy has been reworked, to make its proper development a challenge throughout the campaign. Previously, we had to trouble ourselves with it only in the initial stages, and then everything worked well practically automatically.
- Numerous gameplay balance improvements have also been implemented, as well as bug and stability fixes.
The changes are so big that version 4.2 of the mod is not compatible with earlier save game data. Therefore, if you are in the middle of the campaign, it is best to complete it first before installing the update.
- Empire: Total War II - the mod from our FTP server (the authors have given us permission to host a mirror)
Recall that mod serves as an unofficial sequel. The authors have improved practically every aspect of the game and significantly expanded its content. In Empire II you will find several thousand types of units, dozens of factions, improved artificial intelligence, expanded battle mechanics and a more detailed map. Many new elements have also been added to the gameplay, such as disease, inflation, culture and slave trade.
Currently Empire II is the most ambitious and fastest-developing mod for Empire: Total War and today it is difficult to imagine playing Creative Assembly's production without it.
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