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The Witcher 4 is „shaping up to be something special.” CDP Red dev, who „unlocked with UE5,” says tech demo featuring Ciri was created by „wizards”

CD Projekt Red is fueling fans' expectations by praising The Witcher 4's tech demo, with the game „shaping up to be something special,” according to a company representative.

Maciej Gaffke

The Witcher 4 is „shaping up to be something special.” CDP Red dev, who „unlocked with UE5,” says tech demo featuring Ciri was created by „wizards”, image source: CD Projekt Red.
The Witcher 4 is „shaping up to be something special.” CDP Red dev, who „unlocked with UE5,” says tech demo featuring Ciri was created by „wizards” Source: CD Projekt Red.

The recent tech demo showcase of The Witcher 4, prepared by CD Projekt Red studio, has sparked excitement among the series' fans. The enthusiasm also rubbed off on the company representatives, who are even more hyping up the players' emotions.

One of them is Marcin Momot, responsible for community relations at CDPR. As he reported, the demo runs at 60 frames per second in 4K quality, and the game itself "is shaping up to be something special." Momot also praised the entire team of developers - referring to them as "wizards."

Here's the very first look at the tech powering The Witcher 4, developed by our team in collaboration with Epic, in buttery smooth 4K/60fps. This game is shaping up to be something special and we can't wait to show you more when the time is right!

The head of PR and social media at CDPR, Fabian Mario Döhla, was also impressed by the devs and the result of their work in a similar way. He stated that the creators of The Witcher 4 tech demo are some of the best experts in the industry, who put their heart and soul into it.

The demo was made on Unreal Engine 5, for which CD Projekt Red abandoned their proprietary REDengine. According to Julian Girbig (the lead technical animator), this decision has certainly been beneficial and will yield results in the future.

We looked at a bunch of different engines, really evaluated it, and it was a conscious decision that Unreal is the right tool for us in the future, and especially when we move to multiple different projects at the same time. And I think the demo actually shows that it was worth it, the work that we put in is paying off.

Moreover, in a conversation with GamesRadar, Gribig itted that Unreal Engine 5 unlocked him as an artist. Thanks to that, he can create much larger things, even using the "nanite foliage" technology, which we had the opportunity to see in the demo.

The Witcher 4

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Maciej Gaffke

Author: Maciej Gaffke

At Gamepressure.com, he is mainly involved in writing news. Graduated in Polish philology and sightseeing and historical tourism at the University of Gdansk, which is related to his other "non-game" interests - history, books, and travel. As for video games themselves - once a fan of FPS, now converted to action-adventure games. Also interested in fighting games (especially Mortal Kombat), RPGs, and all titles focused on single-player. From time to time, likes to play tennis, volleyball, or football. Proud resident of Pomerania and Puck.