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Tomb Raider devs share sad news despite warm remasters reception

The warm reception of the remasters of the early installments of the Tomb Raider series didn't save the Crystal Dynamics studio from layoffs.

Adrian Werner

Tomb Raider devs share sad news despite warm remasters reception, image source: Embracer.
Tomb Raider devs share sad news despite warm remasters reception Source: Embracer.

Crystal Dynamics is the latest studio affected by layoffs.

  1. The team announced that 17 developers have left their job.
  2. The decision was taken due to business reasons. It's said that this should better set up the studio according to its current and future needs.
  3. The management assures that the layoffs won't hurt the projects currently underway.

Crystal Dynamics is owned by the Embracer Group, which in Free Radical Design (creators of the Timesplitters series).

Warm reception of remasters didn't save Crystal Dynamics

Recently, Crystal Dynamics has been mainly focused on refreshing older projects. The team, together with Aspyr Media studio (also owned by Embracer), developed Legacy of Kain: Soul Reaver 1&2 Remastered. All these titles were warmly received, but as you can see, it didn't save Crystal Dynamics from layoffs.

Game

Activity record on Steam

Share of positive reviews on Steam

Average player ratings in the PlayStation Store

Average review score from industry media according to Opencritic

Tomb Raider I-III Remastered

6789 players simultaneously

90%

4.49/5 stars

76%

Tomb Raider IV-VI Remastered

3893 players simultaneously

88%

4.48/5 stars

69%

Legacy of Kain: Soul Reaver 1&2 Remastered

4227 players simultaneously

91%

4.7/5 stars

75%

Crystal Dynamics is a major studio with several hundred employees, so letting go of 17 people, while unfortunate for those impacted, shouldn't greatly impact the team's workflow.

Right now, Crystal Dynamics is working on reboot of the Perfect Dark series.

  1. Crystal Dynamics - official website

Tomb Raider IV-VI Remastered

February 14, 2025

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Adrian Werner

Author: Adrian Werner

A true veteran of the Gamepressure newsroom, writing continuously since 2009 and still not having enough. He caught the gaming bug thanks to playing on his friend's ZX Spectrum. Then he switched to his own Commodore 64, and after a short adventure with 16-bit consoles, he forever entrusted his heart to PC games. A fan of niche productions, especially adventure games, RPGs and games of the immersive sim genre, as well as a mod enthusiast. Apart from games, he devourers stories in every form - books, series, movies, and comics.