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Metal Suits: Counter-Attack

Metal Suits: Counter-Attack

Nintendo
Released

Release Date: February 13, 2025

Singleplayer

A 2D platformer set in a science-fiction world. In Metal Suits: Counter-Attack we play as a cyborg, eliminating hordes of aliens. The game provides us with a wide variety of suits, offering different appearances and integrated weapons (from rifles to swords). The action is seen from the side and the game features pixel-art visuals.

7.8

Steam

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Ratings
[1:00] - Release Date Announce Trailer Videos: 1
Screenshot Images: 6
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Metal Suits: Counter-Attack is a science fiction action platforming game in which we play as a cyborg. The game was developed by the independent studio Eggtart Inc, whose current portfolio consists of mobile projects and slightly larger-scale games - Demong Hunter and Age of Solitaire: Build Civilization.

Story

The action of Metal Suits: Counter-Attack takes place in the year 4373, which is about 130 years after humanity moved out of the Solar System and settled in the Helios planetary system. The main character is a war veteran named Kevin, who spends his retirement in the company of his faithful dog - Andy.

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Platforms:

PC Windows

PC Windows

PlayStation 4

PlayStation 4

Xbox One

Xbox One

Nintendo Switch

Nintendo Switch

PlayStation 5

PlayStation 5

Xbox Series X/S

Xbox Series X/S

Developer: Eggtart Inc

Publisher: Eggtart Inc

Age restrictions: 12+

Features

System Requirements

System Requirements for Metal Suits: Counter-Attack Video Game:

PC Windows

PC / Windows

Minimum System Requirements:
Dual Core 2.8 GHz, 4 GB RAM, graphic card 1 GB GeForce GTS 450 / Radeon HD 5750, 2 GB HDD, Windows 10/11 64-bit.

Recommended System Requirements:
Dual Core 2.8 GHz, 8 GB RAM, graphic card 1 GB GeForce GTX 460 / 2 GB Radeon HD 7850, 2 GB HDD, Windows 10/11 64-bit.

Ratings

Game Ratings for Metal Suits: Counter-Attack Video Game.

78%

STEAM Score

All Reviews: Mostly Positive (32)

STEAM
Reviews Summary generated by AI

The main pros of the game

  • Engaging Combat: The tactical gameplay is reminiscent of Fire Emblem, with a satisfying blend of roguelike mechanics. Players appreciate the strategic depth and the ability to build and customize their units.
  • Character Variety: The game features a range of heroes and militia units, each with unique skills and abilities that contribute to varied playstyles and strategies.
  • Skill System: The leveling system, which allows players to choose skills from a randomized pool, offers a sense of progression and customization, making each run feel distinct.
  • Charming Aesthetics: The graphics and music have been positively received, with many players finding the art style and soundtrack enjoyable.
  • Active Development: Players have noted the developers' responsiveness to bugs and issues, with regular updates improving the game experience.

The main cons of the game

  • Bugs and Technical Issues: Many s reported encountering bugs, including save corruption, UI glitches, and softlocks, which detracted from the overall experience.
  • Map Design and Generation: The lack of procedural map generation led to repetitive encounters, with some maps being reused frequently, making runs feel stale over time.
  • Limited Meta Progression: Players expressed disappointment with the absence of meaningful progression between runs, feeling that the game lacks the depth typically associated with roguelites.
  • Balancing Issues: Some classes and skills felt underwhelming or overpowered, leading to concerns about overall game balance, particularly regarding enemy encounters and unit effectiveness.
  • Resource Management: Players found the economy challenging, with limited access to shops and resources, making it difficult to equip their units effectively.

The features or elements that are missing from the game according to s

  • More Class and Skill Variety: s desire a broader range of classes and skills to enhance gameplay diversity and reduce the feeling of repetitiveness in unit builds.
  • Improved Map Variety: Many players suggested the addition of more unique maps and varied objectives to keep the gameplay fresh and engaging.
  • Meta Progression Systems: Players expressed a wish for a system that allows for upgrades or enhancements to carry over between runs, which is a common feature in many roguelites.
  • Enhanced UI and Controls: indicated a need for better UI responsiveness and control schemes, especially for controller s, to improve overall usability.
  • More Engaging Story Elements: While some players appreciated the character interactions, others felt the overarching narrative and character development could be expanded for a richer experience.

Summary

  • In summary, "Astral Throne" is well-received for its engaging tactical gameplay and charming aesthetics, but it faces criticism for technical issues, repetitive content, and a lack of meaningful progression. Players see potential for improvement and are hopeful for future updates.

Summary generated on: