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We Know How Much Sony Paid for Marvel's Spider-Man Devs

Certain documents surfaced on the web, thanks to which we learned that Sony paid 229 million dollars for the acquisition of Insomniac Games, the studio known for the Ratchet & Clank series and Marvel's Spider-Man, among others.

Adrian Werner

The founders of the studio made a lot of money by teaming up with Sony.
Some of Insomniac Games' known titles:
  1. the Ratchet & Clank series,
  2. the Resistance series,
  3. the Spyro trilogy,
  4. Marvel's Spider-Man.

Acquisitions of developers happen frequently, but we rarely have the opportunity to know the amounts of these transactions. Therefore, we welcomed with interest the information scooped from the documents submitted by Sony to the American Securities Commission. It follows that the purchase of the Insomniac Games studio cost the Japanese giant 229 million dollars.

Recall that the team was taken over by Sony last August. The transaction consisted mostly of cash transferred to the studio owners and not shares, as is often the case when buying out developers.

Studio's takeover was no big surprise. In 2018 the team released over 13 million copies. To this day the game is known as the fastest selling PS4 exclusive in history.

Let us recall that Insomniac Games was founded in 1994. The team made its debut with the shooter Ratchet & Clank series were exclusive to s of Sony's platform.

Insomniac Games only recently became interested in other platforms, creating such productions as Edge of Nowhere (Oculus Rift). No wonder that Sony, after the big hit that Marvel's Spider-Man become, decided that it would be best to permanently tie the developer to its own consoles.

Finally, it's worth mentioning that according to the rumors, Insomniac Games studio is currently working on Marvel's Spider-Man 2. According to these reports, the game's launch is planned for the end of next year.

  1. Insomniac Games - official website
  2. Marvel's Spider-Man - game guide

Ratchet & Clank

April 12, 2016

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Adrian Werner

Author: Adrian Werner

A true veteran of the Gamepressure newsroom, writing continuously since 2009 and still not having enough. He caught the gaming bug thanks to playing on his friend's ZX Spectrum. Then he switched to his own Commodore 64, and after a short adventure with 16-bit consoles, he forever entrusted his heart to PC games. A fan of niche productions, especially adventure games, RPGs and games of the immersive sim genre, as well as a mod enthusiast. Apart from games, he devourers stories in every form - books, series, movies, and comics.

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